Skill
parent_type = /obj
Sai
Click()
if(usr.rei < 150)
return
if(M.enemy)
return
if(usr.safe)
return
if(!usr.firing)
view(8) << "<b>[usr]: Bakudo No.1! Sai!"
usr.firing = 1
M.frozen = 1
usr.rei -= 150
sleep(30)
M.frozen = 0
sleep(50)
usr.firing = 0
Problem description:
The code is saying that stuff like m.frozen is undefined but in the old version it worked just fine. Any Ideas as to why its not workin correct would be nice
Now, a bit of standard knowledge would certainly help you.