ID:1412990
 
I'm wondering since the new animate came out I can do great things like make smoke trails and flame throwers alot easier but im wondering if i made the flamethrower based on say (while i<9 i++) kinda thing to keep spewing fire objects to make it happen would this be bad for effectiveness or should i go about it a different way entirely
It all depends on precisely how you do it and how many occurrences you expect to happen at once. It's a good idea, it's something that has always been difficult to pull off in larger games though because you could have multiple instances which weigh the server down.
Mastergamerxxx wrote:
would this be bad for effectiveness

Do you mean, "will it look cool?" Because that's entirely up to you ... all animate() does is make certain things a lot faster for you to create (as well as in terms of game performance).
Wolf Blitzer wrote:
Using while() for flamethrowers; is this a good thing or a bad thing?