obj
Shirt
icon = 'Shirt.dmi'
pixel_y=32
layer=MOB_LAYER+2
verb
Drop()
set src in usr
src.Move(usr.loc)
Get()
set src in oview(1)
src.Move(usr)
Equip()
set src in usr
usr.overlays += 'Shirt.dmi'
Unequip()
set src in usr
usr.overlays -= 'Shirt.dmi'
Problem description: I just made a simple Shirt that overlays when you right-click it, then choose equip, you get the point. But i have a Multi Tiled base icon, and i want to equip the shirt on the upper body. Thats why i put pixel_y=32 there. Any suggestions on how to do this? *Note that the Base Icon is 32x64 px.