DeathCheck()
if (src.hp == 0 || src.hp <= 0)
del(src)
Del()
if (src == usr)
if (team == "Defenders")
usr.loc = locate(50, 100, 1)
else
usr.loc = locate(51, 18, 1)
else
..()
usr.kills += 1
usr.ofpoints += 1
spawn() usr.MedalCheck()
attack(mob/M as mob in oview(1))
set category = "Combat"
src << "You attack [M]!"
M << "[usr] attacks you!"
var/dmg=src.str * rand(1,4)
s_damage(M, dmg, "blue")
M.hp -= dmg
M.DeathCheck()
mob
king
hp = 1000
density = 1
icon = 'guard.dmi'
Del()
usr.EndGameA()
..()
Problem description:
For some reason after every few attacks on the king my kills var goes up by 2 (i made a statpanle) can anyone think of why this is?
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