mob/Move()
if(!src.move)
..()
else if(src.INKYUU)return 0//state where can not move
else if(src.INSUNA)return 0//state where can not move
else if(src.INHIJUTSU)return 0//state where can not move
else if(src.move) return 0//state where can not move
else if(src.stunned) return 0//state where can not move
mob/Move()
..()
var/image/I
. = ..()
if(.)
if(I)
switch(dir)
if(NORTH)pixel_y = -16
else if(SOUTH)pixel_y = -16
else if(EAST||WEST) src.icon_state=""
mob/Move()
..()
if(src.health<=0)
src.SpawnV()
src.DieParty()
Problem description:
When people move the server efficiency may drop a little bit, is there any way i can reduce, or make it better and still keeping the same style movement?(I`m not to familiar with movement)
Not quite sure what you're trying to do with the rest of it, but it looks messy.