ID:141016
 
Code:
mob/proc
showtags()
for(var/mob/M in turnorderlist)
var/obj/tag/T = new
T.icon_state = "[M.ID]"
T.screen_loc = "1,1"
obj
tag
layer = MOB_LAYER + 1
icon = 'tags.dmi'


Problem description:
The problem is that the tags would show up, I'm guessing I'm missing something that has to do with client but I'm not sure.
You have to add it to the client's screen. Most people tend to do this once the HUD is created, but you don't have to (as far as I know.). If you don't know how to do this, try checking out some of the demo's.