if(usr.dir == NORTH)
var/obj/SuutonW/A = new /obj/SuutonW(locate(usr.x, usr.y+1, usr.z))
var/obj/SuutonW/B = new /obj/SuutonW(locate(usr.x+1, usr.y+1, usr.z))
var/obj/SuutonW/C = new /obj/SuutonW(locate(usr.x-1, usr.y+1, usr.z))
A.owner=usr
B.owner=usr
C.owner=usr
A.dir = NORTH
B.dir = NORTH
C.dir = NORTH
walk(A,usr.dir,2)
walk(B,usr.dir,2)
walk(C,usr.dir,2)
sleep(60)//6 seconds
del(A)
del(B)
del(C)
the objects code:
SuutonW // :)
icon='projectiles.dmi'
icon_state = "Watervortex" //read New() above for more info. also check the projectiles.dmi
layer = MOB_LAYER + 1//??
var/list/wtrails=new
density=1
var/owner
New()
..()
sleep(30)//mpve lasts 6 secs
del(src)
Bump(atom/movable/a)
if(ismob(a))
var/mob/A=a
var/dmg=500
A.Dec_health(dmg,src.owner)
A << output("[src.owner]'s Suuton wave hit you for [dmg]!", "output2.combat")
del(src)
Move()
..()
var/turf/old_loc = src.loc
spawn()
var/obj/O = new/turf/terrainset/five(old_loc)
O.dir = src.dir
src.wtrails += O
Del()
..()
sleep(100)//wait 10 secs after the obj is dleed then delete the trails
for(var/obj/o in src.wtrails)
del(o)
Problem description:
The code only shoots one projectile now.
30 minutes ago before i added a few bits of code to a completly different section the code worked well.
Ive tried alot of things and it only shoots one object :( whats wrong?
Just change sleep() to spawn() and indent the del(src) line.