fiver
icon_state = "5"
New()
..()
spawn(150)//mpve lasts 15 secs
del src
Entered(mob/a)
..()
if(ismob(a))
var/mob/O=a
O.inwater=1//in the move proc add the water move. also for suuton water drag.
Exited(mob/a)
..()
if(ismob(a))
var/mob/O=a
O.inwater=0
O.canregen=1
Problem description:
The code works well but when the turf is deleted, everything else on the map where the turf was is also deleted like the grass and path. it just leaves a balck spot.
Could it be the other turfs enetering the turfs content list?
Should i make the turf an obj instead?