<b>mob
var
hp = //Health Points
pp = //Psynergy Points
attack = rand(1,5)//Attack
luck = rand(1,5) //Luck
agility = rand(1,5)//Agility
defense = rand(1,5) //Defense
maxhp = rand(10,30)//Max Health Points
maxpp = rand(10,30)//Max Psynergy Points</b>
Problem description: The problem I got is that I want to make these stats random when I start my game, but it wont let me.
This means anything that isn't always the same (a numeric value. No references, no procs, no math involving either.) can't be used at compile time.
Also, you can't leave HP and PP blank like that.
You can however, do this: