obj
entryway1
density = 1
mob
Bump(obj/entryway1/E)
if(usr.team == "King")
density = 0
usr<<"enter fast"
sleep(20)
density = 1
else
usr<<"death"
usr.hp -= 9999999999999999999999999999999999999999999999999999999999999999999999999999999999
Problem description:
when i colide with a rock obj it says enter fast lol fix? i have no idea, (im new to programming)
And instead of subtracting absurd amounts of usr.hp just run the death proc or set their hp to 0 or something more reasonable.
edit: ... are you trying to make them move into the area? If so you can use the Step() proc I believe... What you're doing will just send them a message O_o.