mob
proc
Murder()
if(src.kills2 ==0)
if(src.kills >=50)
world.SetMedal("Murder",src)
src <<"<font color=red> <center> ((( You have Unlocked 'Murder' Medal)))"
world << "<font color =red>(System) Medals Information:<font color=white>[usr] has Unlocked 'Murder' Medal."
src.kills2 +=1
return
Problem description:
No errors but the coding is messed up because it will not give the medal to the player.