var
monthlen = 18000
month = 0
year = 1
list/LeafTeachers = list()
list/MistTeachers = list()
WaterMaster = ""
FireMaster = ""
WindMaster = ""
EarthMaster = ""
LightningMaster = ""
Hokage = ""
Mizukage = ""
HyuugaMaster = ""
UchihaMaster = ""
NaraMaster = ""
KaguyaMaster = ""
HakuMaster = ""
TaijutsuMaster = ""
world/proc
SaveTime()
var/savefile/F = new("time_data.sav")
F.cd = "/time/"
F["month"]<<month
F["year"]<<year
F["monthlen"]<<monthlen
F["LeafTeachers"] << LeafTeachers
F["MistTeachers"] << MistTeachers
F["WaterMaster"] << WaterMaster
F["FireMaster"] << FireMaster
F["WindMaster"] << WindMaster
F["EarthMaster"] << EarthMaster
F["LightningMaster"] << LightningMaster
F["Hokage"] << Hokage
F["Mizukage"] << Mizukage
F["HyuugaMaster"] << HyuugaMaster
F["UchihaMaster"] << UchihaMaster
F["KaguyaMaster"] << KaguyaMaster
F["NaraMaster"] << NaraMaster
F["HakuMaster"] << HakuMaster
F["TaijutsuMaster"] << TaijutsuMaster
LoadTime()
var/savefile/F = new("time_data.sav")
F.cd = "/time/"
F["month"]>>month
F["year"]>>year
F["monthlen"]>>monthlen
F["LeafTeachers"] >> LeafTeachers
F["MistTeachers"] >> MistTeachers
F["WaterMaster"] >> WaterMaster
F["WindMaster"] >> WindMaster
F["EarthMaster"] >> EarthMaster
F["LightningMaster"] >> LightningMaster
F["Hokage"] >> Hokage
F["Mizukage"] >> Mizukage
F["HyuugaMaster"] >> HyuugaMaster
F["UchihaMaster"] >> UchihaMaster
F["NaraMaster"] >> NaraMaster
F["KaguyaMaster"] >> KaguyaMaster
F["HakuMaster"] >> HakuMaster
F["TaijutsuMaster"] >> TaijutsuMaster
F["FireMaster"] >> FireMaster
mob/var
mborn = 0
yborn = 1
age=4
trueage=4
decline = 40
mob/verb
ViewRanks()
if(ViewingAssess==0)
ViewingAssess = 1
winset(usr, "AssessWindow", "is-visible=true")
usr << output(null, "AssessWindow.output1")
usr << output("<B>Kages and Village Related</B>","AssessWindow.output1")
usr << output("Hokage: [Hokage]","AssessWindow.output1")
usr << output("Mizukage: [Mizukage]","AssessWindow.output1")
usr << output("Leaf Teachers:","AssessWindow.output1")
if(LeafTeachers.len) usr << output("[LeafTeachers[1]]","AssessWindow.output1")
if(LeafTeachers.len>=2) usr << output("[LeafTeachers[2]]","AssessWindow.output1")
if(LeafTeachers.len>=3) usr << output("[LeafTeachers[3]]","AssessWindow.output1")
if(LeafTeachers.len>=4) usr << output("[LeafTeachers[4]]","AssessWindow.output1")
if(LeafTeachers.len>=5) usr << output("[LeafTeachers[5]]","AssessWindow.output1")
usr << output("Mist Teachers:","AssessWindow.output1")
if(MistTeachers.len) usr << output("[MistTeachers[1]]","AssessWindow.output1")
if(MistTeachers.len>=2) usr << output("[MistTeachers[2]]","AssessWindow.output1")
if(MistTeachers.len>=3) usr << output("[MistTeachers[3]]","AssessWindow.output1")
if(MistTeachers.len>=4) usr << output("[MistTeachers[4]]","AssessWindow.output1")
if(MistTeachers.len>=5) usr << output("[MistTeachers[5]]","AssessWindow.output1")
usr << output("","AssessWindow.output1")
usr << output("<B>Clan Masters</B>","AssessWindow.output1")
usr << output("Hyuuga Clan Leader: [HyuugaMaster]","AssessWindow.output1")
usr << output("Nara Clan Leader: [NaraMaster]","AssessWindow.output1")
usr << output("Uchiha Clan Leader: [UchihaMaster]","AssessWindow.output1")
usr << output("Kaguya Clan Leader: [KaguyaMaster]","AssessWindow.output1")
usr << output("Haku Clan Leader: [HakuMaster]","AssessWindow.output1")
usr << output("","AssessWindow.output1")
usr << output("<B>Masters</B>","AssessWindow.output1")
usr << output("Water Master: [TaijutsuMaster]","AssessWindow.output1")
usr << output("Water Master: [WaterMaster]","AssessWindow.output1")
usr << output("Fire Master: [FireMaster]","AssessWindow.output1")
usr << output("Wind Master: [WindMaster]","AssessWindow.output1")
usr << output("Earth Master: [EarthMaster]","AssessWindow.output1")
usr << output("Lightning Master: [LightningMaster]","AssessWindow.output1")
usr << output("","AssessWindow.output1")
else
ViewingAssess = 0
winset(usr, "AssessWindow", "is-visible=false")
mob/GM/verb
Assess(var/mob/M in world)
set category = "Admin"
if(ViewingAssess==0)
ViewingAssess = 1
winset(usr, "AssessWindow", "is-visible=true")
usr << output(null, "AssessWindow.output1")
usr << output("<B>Personal</B>","AssessWindow.output1")
usr << output("Name: [M.name]","AssessWindow.output1")
usr << output("Village: [M.Village]","AssessWindow.output1")
usr << output("Rank: [M.Rank]","AssessWindow.output1")
usr << output("Clan: [M.Clan]","AssessWindow.output1")
usr << output("Level: [ M.Level]","AssessWindow.output1")
usr << output("<B>Mods</B>","AssessWindow.output1")
usr << output("HP Mod: [M.healthmod]","AssessWindow.output1")
usr << output("Chakra Mod: [M.chakramod]","AssessWindow.output1")
usr << output("Stamina Mod: [M.stammod]","AssessWindow.output1")
usr << output("","AssessWindow.output1")
usr << output("<B>Health Related</B>","AssessWindow.output1")
usr << output("LifeForce: [M.MHP]","AssessWindow.output1")
usr << output("Head: [M.MHEAD]","AssessWindow.output1")
usr << output("Body: [M.MBODY]","AssessWindow.output1")
usr << output("Left Arm: [M.MLARM]","AssessWindow.output1")
usr << output("Right Arm: [M.MRARM]","AssessWindow.output1")
usr << output("Left Leg: [M.MLLEG]","AssessWindow.output1")
usr << output("Right Leg: [M.MRLEG]","AssessWindow.output1")
usr << output("<B>Chakra Related</B>","AssessWindow.output1")
usr << output("Absolute Max Chakra: [M.ChakraTotalMax]","AssessWindow.output1")
usr << output("Normal Max Chakra: [M.ChakraMax]","AssessWindow.output1")
usr << output("Tenketsu Unsealed: [M.JinketsuFree]","AssessWindow.output1")
usr << output("Gates Released: [M.GatesReleased]","AssessWindow.output1")
usr << output("<B>Stamina/Combat Related</B>","AssessWindow.output1")
usr << output("Max Stamina: [M.MSTAM]","AssessWindow.output1")
usr << output("Punch Stamina: [M.Punchst]","AssessWindow.output1")
usr << output("Kick Stamina: [M.Kickst]","AssessWindow.output1")
usr << output("Defense Stamina: [M.Defst]","AssessWindow.output1")
usr << output("Seal Speed: [M.SealSpeed]","AssessWindow.output1")
usr << output("Combat Speed: [M.CombatSpeed]","AssessWindow.output1")
else
ViewingAssess = 0
winset(usr, "AssessWindow", "is-visible=false")
var/time=time2text(world.realtime)//Sets up the time for the time stamp
text2file("[time] - [usr.name] assesses [M]<br>", "logs/admin.txt")
mob/GM
verb
MonthLen()
set category = "Admin"
if(usr.key!="Asellia"&&usr.key!="AmoraSeq") return
if(usr.key in admin_list)
monthlen = input(usr, "Please select a length for a month in 1/10th a second") as num
world << "The length of a month is now [monthlen/10] seconds long."
proc/DoAge(mob/M)
var/cy = year - M.yborn
var/y = cy*10 - 10
if(y<0) y = 0
if(month>M.mborn)
y += (month - M.mborn)
else
y -= (M.mborn - month)
y += 4
if(y > M.trueage)
M.trueage += y - M.trueage
M.age += y - M.age
if(M.Figure in list("Taijutsu Master", "Leaf Teacher", "Mist Teacher", "Roleplay Spy","Hokage","Mizukage","Fire Master","Water Master","Wind Master","Earth Mastery","Lightning Master","Nara Leader","Hyuuga Leader","Uchiha Leader","Haku Leader","Kaguya Leader"))
if(M.Figure=="Roleplay Spy")
M.teachesleft = 2
if(M.Figure=="Hokage"||M.Figure=="Mizukage")
M.teachesleft= 7
if(M.Figure=="Mist Teacher"||M.Figure=="Leaf Teacher")
M.teachesleft = 20
else
M.teachesleft = 12
proc/Decline()
for(var/mob/M in world)
if(M&&isclient(M))
DoAge(M)
var/cy = year - M.yborn
var/y = cy*10 - 10
if(y<0) y = 0
if(month>M.mborn)
y += (month - M.mborn)
else
y -= (M.mborn - month)
y+=4
if(y>M.decline)
M.ChakraMax -= 10
M.Chakra -= 10
if(M.ChakraMax < 200)
M.ChakraMax = 200
if(M.Chakra < 0)
M.Chakra = 0
M.MSTAM -= 30
M.STAM -= 30
if(M.MSTAM < 500)
M.MSTAM = 500
if(M.STAM < 0)
M.STAM = 0
if(y > (M.decline + 30))
M.ChakraMax = 1
M.Chakra = 1
M.MSTAM = 1
M.STAM = 1
M.HP = 1
M.MHP = 1
M.MHEAD = 1
M.HEAD = 1
M.MBODY = 1
M.BODY = 1
M.RARM = 1
M.MRARM = 1
M.LARM = 1
M.MLARM = 1
M.LLEG = 1
M.MLLEG = 1
M.MRLEG = 1
M.RLEG = 1
proc/Time()
while(1)
sleep(monthlen)
if(year==0)
year = 1
month = 0
if(month==9)
month = 0
year++
world << "It is now Month [month] of Year [year]"
Decline()
for(var/mob/M in world)
if(M)
if(M.Figure in list("Taijutsu Master", "Leaf Teacher", "Mist Teacher", "Roleplay Spy","Hokage","Mizukage","Fire Master","Water Master","Wind Master","Earth Mastery","Lightning Master","Nara Leader","Hyuuga Leader","Uchiha Leader","Haku Leader","Kaguya Leader"))
if(M.Figure=="Roleplay Spy")
M.teachesleft = 2
if(M.Figure=="Hokage"||M.Figure=="Mizukage")
M.teachesleft= 7
if(M.Figure=="Mist Teacher"||M.Figure=="Leaf Teacher")
M.teachesleft = 20
else
M.teachesleft = 12
world.SaveTime()
else
month++
world << "It is now Month [month] of Year [year]"
Decline()
for(var/mob/M in world)
if(M)
if(M.Figure in list("Taijutsu Master", "Leaf Teacher", "Mist Teacher", "Roleplay Spy","Hokage","Mizukage","Fire Master","Water Master","Wind Master","Earth Mastery","Lightning Master","Nara Leader","Hyuuga Leader","Uchiha Leader","Haku Leader","Kaguya Leader"))
if(M.Figure=="Roleplay Spy")
M.teachesleft = 2
if(M.Figure=="Hokage"||M.Figure=="Mizukage")
M.teachesleft= 7
if(M.Figure=="Mist Teacher"||M.Figure=="Leaf Teacher")
M.teachesleft = 20
else
M.teachesleft = 12
world.SaveTime()
world
New() //when the world begins, this happens
//z_layer_check()
..()
if(fexists("time_data.sav"))
LoadTime() //the time is loaded,
Time() //and the time begins to count.
Del()
SaveTime()
..()
Problem description:
Basically, I load the file in Dream Daemon, then start it, and the dream daemon freezes completely.
There are, of course, a whole ton of other errors there, but I believe people have already attempted to tell you how to fix them to no avail, so I'm not even going to bother.
Oh, right, I have to also tell you how to fix it: delete your current junk savefile, and use fexists().