ID:140667
 
Code:
// DM Environment file for SS13.dme.
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File.
#define MAJOR 1
#define MINOR 3
#define BUILD 4
#define REVISION 1
/var/SS13_version="[MAJOR].[MINOR].[BUILD].[REVISION]M+eH"
#define savefile_ver 4
#define DESTRUCT_TIME 5400 //9 minutes
#define FILE_DIR "html"


// BEGIN_INTERNALS
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR "Code"
#define FILE_DIR "Code/Item"
#define FILE_DIR "Code/Machinery"
#define FILE_DIR "Code/Machinery/Atmoalter"
#define FILE_DIR "Code/Machinery/Power"
#define FILE_DIR "Code/Medical"
#define FILE_DIR "Code/Medical/Organs"
#define FILE_DIR "Code/Modes"
#define FILE_DIR "Code/New"
#define FILE_DIR "Code/Systems"
#define FILE_DIR "Code/Systems/admin"
#define FILE_DIR "Code/Systems/Kopia av admin"
#define FILE_DIR "Code/War"
#define FILE_DIR "Code/War/Soraku"
#define FILE_DIR "Code/xml"
#define FILE_DIR "Icons"
#define FILE_DIR "Icons/Items"
#define FILE_DIR "Interface"
// END_FILE_DIR
// BEGIN_PREFERENCES
// END_PREFERENCES
// BEGIN_INCLUDE
#include "map_mil.dmm"
#include "Code\!atoms.dm"
#include "Code\aaaDefines.dm"
#include "Code\admin_chat.dm"
#include "Code\AI.dm"
#include "Code\airtunnel.dm"
#include "Code\areas.dm"
#include "Code\atmo_control.dm"
#include "Code\chat.dm"
#include "Code\chemical.dm"
#include "Code\demo.dm"
#include "Code\demo2.dm"
#include "Code\gas.dm"
#include "Code\globals.dm"
#include "Code\h_sandbox.dm"
#include "Code\hexadecimal.dm"
#include "Code\icon_gen.dm"
#include "Code\instructions.dm"
#include "Code\inverthtml.dm"
#include "Code\mob.dm"
#include "Code\modules.dm"
#include "Code\Proc.dm"
#include "Code\sun.dm"
#include "Code\temp.dm"
#include "Code\TextHandling.dm"
#include "Code\vote.dm"
#include "Code\weap_sat.dm"
#include "Code\weapons.dm"
#include "Code\Item\aimodules.dm"
#include "Code\Item\Aliton.dm"
#include "Code\Item\banana.dm"
#include "Code\Item\blood_spray.dm"
#include "Code\Item\flashlights.dm"
#include "Code\Item\items.dm"
#include "Code\Item\newitems.dm"
#include "Code\Item\NewPills.dm"
#include "Code\Item\Weapons.dm"
#include "Code\Machinery\_machinery.dm"
#include "Code\Machinery\_pipe_misc.dm"
#include "Code\Machinery\alarm.dm"
#include "Code\Machinery\at_indicator.dm"
#include "Code\Machinery\autolathe.dm"
#include "Code\Machinery\camera.dm"
#include "Code\Machinery\cell_charger.dm"
#include "Code\Machinery\circulator.dm"
#include "Code\Machinery\computer.dm"
#include "Code\Machinery\connector.dm"
#include "Code\Machinery\cryo.dm"
#include "Code\Machinery\dispenser.dm"
#include "Code\Machinery\door_control.dm"
#include "Code\Machinery\firealarm.dm"
#include "Code\Machinery\gas_sensor.dm"
#include "Code\Machinery\igniter.dm"
#include "Code\Machinery\injector.dm"
#include "Code\Machinery\inlet.dm"
#include "Code\Machinery\junction.dm"
#include "Code\Machinery\light_switch.dm"
#include "Code\Machinery\manifold.dm"
#include "Code\Machinery\pipeline.dm"
#include "Code\Machinery\pipes.dm"
#include "Code\Machinery\pods.dm"
#include "Code\Machinery\recharger.dm"
#include "Code\Machinery\sec_lock.dm"
#include "Code\Machinery\sleepers.dm"
#include "Code\Machinery\sprinklers.dm"
#include "Code\Machinery\turrets.dm"
#include "Code\Machinery\valve.dm"
#include "Code\Machinery\vent.dm"
#include "Code\Machinery\Atmoalter\_atmoalter.dm"
#include "Code\Machinery\Atmoalter\canister.dm"
#include "Code\Machinery\Atmoalter\heater.dm"
#include "Code\Machinery\Atmoalter\siphs.dm"
#include "Code\Machinery\Power\_power.dm"
#include "Code\Machinery\Power\apc.dm"
#include "Code\Machinery\Power\generator.dm"
#include "Code\Machinery\Power\monitor.dm"
#include "Code\Machinery\Power\smes.dm"
#include "Code\Machinery\Power\solar.dm"
#include "Code\Machinery\Power\solar_control.dm"
#include "Code\Machinery\Power\terminal.dm"
#include "Code\Machinery\Power\turbine.dm"
#include "Code\Medical\Blood Stream.dm"
#include "Code\Medical\Blood.dm"
#include "Code\Medical\Chemicals.dm"
#include "Code\Medical\dna.dm"
#include "Code\Medical\firstaid.dm"
#include "Code\Medical\RCI.dm"
#include "Code\Medical\Syringe.dm"
#include "Code\Medical\Organs\Liver.dm"
#include "Code\Medical\Organs\Organs.dm"
#include "Code\Modes\meteor.dm"
#include "Code\Modes\modes.dm"
#include "Code\Modes\monkey.dm"
#include "Code\Modes\nuclear.dm"
#include "Code\Modes\othermodes.dm"
#include "Code\Modes\plasmacrisis.dm"
#include "Code\Modes\traitor.dm"
#include "Code\New\admin.dm"
#include "Code\New\alert.dm"
#include "Code\New\authcomputer.dm"
#include "Code\New\B12.dm"
#include "Code\New\Boxing.dm"
#include "Code\New\config.dm"
#include "Code\New\data.dm"
#include "Code\New\Ghost.dm"
#include "Code\New\Merfir.dm"
#include "Code\New\MetalDetector.dm"
#include "Code\New\NewBombs.dm"
#include "Code\New\NewControls.dm"
#include "Code\New\NewMisc.dm"
#include "Code\New\NewProjector.dm"
#include "Code\New\NewRestrictAreas.dm"
#include "Code\New\starfighter.dm"
#include "Code\Systems\cell_process.dm"
#include "Code\Systems\cellautomata.dm"
#include "Code\Systems\charcreation.dm"
#include "Code\Systems\engine.dm"
#include "Code\Systems\Garbage.dm"
#include "Code\Systems\jobs.dm"
#include "Code\Systems\power.dm"
#include "Code\Systems\save.dm"
#include "Code\Systems\selfdestruct.dm"
#include "Code\Systems\shuttle.dm"
#include "Code\Systems\ss13_algorithm2.dm"
#include "Code\Systems\admin\admin.dm"
#include "Code\Systems\admin\verbs.dm"
#include "Code\Systems\Kopia av admin\admin.dm"
#include "Code\Systems\Kopia av admin\verbs.dm"
#include "Code\War\Ammo.dm"
#include "Code\War\Grenades.dm"
#include "Code\War\Guns.dm"
#include "Code\War\melee.dm"
#include "Code\War\P_90.dm"
#include "Code\War\proj_system.dm"
#include "Code\War\Projectiles.dm"
#include "Code\War\RocketLauncher.dm"
#include "Code\War\SMG.dm"
#include "Code\War\Soraku\God_Finger_core.dm"
#include "Code\War\Soraku\s_banning.dm"
#include "Code\xml\Element.dm"
#include "Code\xml\Parser.dm"
#include "Code\xml\Prolog.dm"
#include "Code\xml\Tree.dm"
#include "Code\xml\XML.dm"
#include "Interface\skin.dmf"
// END_INCLUDE


Problem description:

Whenever I try to compile, it tells me this :

loading spacestation13.dme
spacestation13.dme:186: end of file reached inside of comment
Merfir.dm:4: beginning of comment

spacestation13.dmb - 1 error, 0 warnings (double-click on an error to jump to it)


Help?
What is at line 4 in "Merfir.dm"
In response to Nielz
Lines 4-8

/*
/mob/human/merfir
rname="Merfir"
icon='merfir1.dmi'
icon_state="male"
In response to Conco
You never end the comment block.

If you get an error and DreamMaker points to the dme, chances are it's not actually an error in the dme.
In response to Crashed
Well. After I fixed that, I get this :

loading spacestation13.dme
Code\Systems\cellautomata.dm:520:error: missing left-hand argument to <.

spacestation13.dmb - 1 error, 0 warnings (double-click on an error to jump to it)

The line and some of the lines after it.


599 src.status = text({"Space Station 13"})
520 Mode: []
521 Abandon Mob: []
522 Entering: []
523 Face Station
In response to Conco
Why are you putting "Space Station 13" between {} ?
In response to Nielz
Idk. It doesnt help if I remove them.
In response to Conco
Oh and, you don't even need to use the text() proc to set world.status, just
 world.status = "Space Station 13"
works
In response to Nielz
It looks like the code was originally something like:
src.status = text({"Space Station 13
Mode:
[]
Abandon Mob:
[]
Entering:
[]
Face Station
..."}
)

And got changed.
In response to Conco
And what are the things with the : after supposed to be/do?
In response to Nickr5
Now that explains the oddities here ;P
In response to Conco
Conco wrote:
Idk.

And that is exactly your problem.
You're trying to work on a fairly complex project, yet, you do not have the fundamental knowledge to understand it.

Why don't you go easy and get started with something suiting your abilities first?

Or would you jump into learning German by reading and trying to edit/improve Goethe's Faust?