EndGameA()
world << "2"
//usr.verbs -= typesof(/mob)
world << "The game has ended! The attackers have won!"
if (usr.team == "Attackers")
usr.str += 1
usr.hp += 1
usr.kingkill += 1
usr.gameswon += 1
//victory = 1
world << "You will all be logged out, then the world will reboot. Please come back for the next match."
playernum = 0
usr.Logout()
world.Reboot()
obj
king
//hp = 1000
hp = 50
density = 1
icon = 'guard.dmi'
Del()
world << "3"
world.EndGameA()
world << "1"
..()
obj
proc
DeathCheck()
if (src.hp == 0 || src.hp <= 0)
del(src)
Problem description:
When i kill the king ingame there are no messages, my connection just fails.