obj
Spikes
density = 1
icon='obj.dmi'
icon_state="spike"
Bump()
usr.die()
turf
Spikes
density = 0
icon = 'obj.dmi'
icon_state="spike"
Enter(mob/M)
M.die()
Problem description:
I want it so when you fall on Spikes you call the die proc. It's just not happening. What's wrong?