client
var
currentWallet
currentBank
mob
Login(client)
var/newPlay = new /mob/player
newPlay
x = 1
y = 1
z = 1
name = input("Your name please;") as text
var
currentBank
currentWallet
player
var
currentWallet
currentBank
proc
saveData(client)
if(fexists(""+ckey+".sav")) loadData()
else new /savefile(""+ckey+".sav")
loadData(client)
var/savefile/e=(""+ckey+".sav")
e >> currentBank
e >> currentWallet
Problem description:
I'm having trouble, you see I'm trying to get this save system up, so I can start on the more important part of this game. However, when I try to access the client variables it says their not found. What is the problem?
and btw i think you should read more of the DM guide :|