client
perspective = MOB_PERSPECTIVE|EDGE_PERSPECTIVE
edge_limit = "SOUTHWEST to NORTHEAST"
Problem description:
The problem I'm having is that this is actually cutting off about 4 tiles from all sides of the map and the player can walk 2 tiles off of the screen. So, in total you can not see 6 tiles on each side of the map with this code and I was wondering if anyone has run into a similar problem and found a fix?