SkillCheck()
if (usr.rank == "Mars")
if (usr.lvl <= 2)
if(skillname in usr.skills)
return
else
usr.skills+=new/battle/battleskill/blast
usr<<output("<b>You Learn Blast!</b>","comwindow")
if (usr.rank == "Venus")
if (usr.lvl >=2)
if(skillname in usr.skills)
return
else
usr.skills+=new/battle/battleskill/cure
usr<<output("<b>You Learn Cure!</b>","comwindow")
if (usr.lvl >= 2)
if(skillname in usr.skills)
return
usr.skills+=new/battle/battleskill/quake
usr<<output("<b>You Learn Quake!</b>","comwindow")
Problem description: This proc gives skills when someone is either the level required or over.. But if you already have the skill it gives it again x.x