obj
Fire_Release
icon='Bigger Objects.dmi'
icon_state="Fire Release"
layer = 52
density=0
//pixel_y=-48
pixel_x=-48
Maker=""
New()
spawn(20)
var/D=new/obj/Kirin(src.loc)
D.Maker=src.Maker
walk(D,SOUTH,1)
del(src)
..()
Problem description: I am getting the errors:
Objects.dm:108:error: D.Maker: undefined var
Objects.dm:109:error: D: undefined var
Objects.dm:107:warning: D: variable defined but not used
What I'm trying to accomplish is having the release of fire shoot up, then after 2 seconds, create the object "Kirin" which will take the same maker as the fire. The "Kirin" will then fly downward and crash into any enemies. I have everything listed accomplished so far beside having these errors.
Am I doing something wrong?
with
and tell me if you get any errors.