On hard mode I made it to wave 18 and about 20 seconds into the wave the game freezes and in the bottom right hand corner it says "connection closed." I thought it was just a random bug that may have happened once, but I replayed on hard mode right after that, made it to wave 18, and it froze again at the precise moment it had froze last time.
Also, this was found in my dream daemon:
runtime error: Maximum recursion level reached (perhaps there is an infinite loop)
To avoid this safety check, set world.loop_checks=0.
proc name: death (/mob/monster/catapult/death)
usr: Ravisher (/mob/player)
src: the catapult (/mob/monster/catapult)
call stack:
the catapult (/mob/monster/catapult): death(the right (/mob/monster/escort/right))
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): death(the right (/mob/monster/escort/right))
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): death(the right (/mob/monster/escort/right))
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): death(the right (/mob/monster/escort/right))
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): death(the right (/mob/monster/escort/right))
the catapult (/mob/monster/catapult): escortDeath()
...
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): escortDeath()
the lancer (/mob/ally/lancer): seek()
ID:1399035
Oct 14 2013, 9:28 pm
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