mob
Move()
if(src.Moveing || src.Frozen) // If they are moving..
return // Stop
else
src.Moveing = 1 // Set there Moveing to 1.
..() // Calls the defualt of the Move() proc, which is to move of course :).
sleep(src.Move_Delay) // Sleeps the Move_Delay's set amount.
src.Moveing = 0
mob
npc // this is the NPC menus
Fire_Nation_Citizen
icon = 'npc.dmi'
icon_state = "npc_1"
New()
..()
wander(src)
mob
NPC // this is the NPC menus
Fire_Nation_Citizen
icon = 'npc.dmi'
icon_state = "npc_2"
New()
..()
wander(src)
mob
Npc // this is the NPC menus
Fire_Nation_Citizen
icon = 'npc.dmi'
icon_state = "npc_3"
New()
..()
wander(src)
Palace_Guard
icon = 'npc.dmi'
icon_state = "guard"
mob
proc
wander()
sleep(20)
step_rand(src)
src.wander()
mob
npc // this is the NPC menus
Water_Tribe_Citizen
icon = 'npc.dmi'
icon_state = "npc_1"
New()
..()
wander(src)
mob
NPC // this is the NPC menus
Water_Tribe_Citizen
icon = 'npc.dmi'
icon_state = "npc_2"
New()
..()
wander(src)
mob
Npc // this is the NPC menus
Water_Tribe_Citizen
icon = 'npc.dmi'
icon_state = "npc_3"
New()
..()
wander(src)
mob
npc // this is the NPC menus
Air_Nomad
icon = 'airnomadwhite.dmi'
icon_state = "npc_1"
New()
..()
wander(src)
mob
NPC // this is the NPC menus
Air_Nomad
icon = 'airnomadtan.dmi'
New()
..()
wander(src)
mob
Npc // this is the NPC menus
Air_Nomad
icon = 'airnomaddark.dmi'
New()
..()
wander(src)
Problem description:
runtime error: Maximum recursion level reached (perhaps there is an infinite loop)
To avoid this safety check, set world.loop_checks=0.
proc name: Move (/mob/Move)
Shutting down after encountering too many critical errors
Maybe if you actually posted the whole error, or relevant code (like, say, wander()) more help could be provided.