ID:1398181
![]() Oct 13 2013, 6:14 pm
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I've been racking my brain trying to develop a MMORPG style Inventory for a small project I'm working on. I've been using a map as a display and tons of vars to determine the slots. I was just curious if anyone knows of a better way? Grids seem to only work well as a list, not a slot based system. I could be over thinking it though. Any knowledge on this front is greatly appreciated.
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It's pretty simple. Use a window with a second map in it. Add objects that act as slots to the second map controls, and handle drag/drop actions to those slots by assigning inventory to specific lists that are linked to these map elements.
A bag is simply a list of items with a set size. Sound easy?