ID:1398181
 
I've been racking my brain trying to develop a MMORPG style Inventory for a small project I'm working on. I've been using a map as a display and tons of vars to determine the slots. I was just curious if anyone knows of a better way? Grids seem to only work well as a list, not a slot based system. I could be over thinking it though. Any knowledge on this front is greatly appreciated.
http://www.byond.com/members/ VoidGames?command=view_post&post=1393070#comment6853157

It's pretty simple. Use a window with a second map in it. Add objects that act as slots to the second map controls, and handle drag/drop actions to those slots by assigning inventory to specific lists that are linked to these map elements.

A bag is simply a list of items with a set size. Sound easy?
I was completely over thinking it then. Pretty much have it figured out in theory besides determining a specific slot, but I'm sure I can figure that out. Thanks for the help.