while(players) //If players are still in game
if(!players) // If all players are eliminated
Game_Over() //Game Over
Game_Over(var/mob/M in world) //Game Over
M << "YOUR TEAM HAS FALLEN!"
M << "Rebooting"
sleep(50) // Wait 5 seconds
world.Reboot() //Reboot the server
Problem description:
I can't figure out why mobs in world aren't receiving the text saying game over.