ID:139774
 
Code:


Problem description:

Hey, If can help me make a safe zone, and a combat system I would be really thankful. What I want right now is to like... Fight a mob but I don't know how to create a mob NPC or make it drop any Objs. I was able to learn how to get the get/drop sytstem it work but sadly I have no INVENTORY tab so I need help with that too..is there like any guides for this? I really need help T~T

You sort of need to learn to do these kinds of things on your own. Alas, if you would like to have a quick, easy system of doing something such as this, I recommend looking over some sources(although they aren't always optimal).
In response to OrangeWeapons
Alright...I have an attack system...can you tell me how to make it so you can't move when you die? or respawn?
In response to Tajiri
Make a variable which would cause movement to be returned.

mob/var/stunned = 1  //True

mob/Move()
if(stunned) //if True, return
return
..() //else, continue with the normal procedure

mob/verb/Switcharoo()
if(!stunned) //if NOT True
stunned = 1 //True
usr << "You're stunned"
else
stunned = null //NOT True
usr << "You're Not stunned"
In response to OrangeWeapons
When I applied the code..It gave me the verb option in my command tab called Switchroo which turned stun off and on... I want when I die I respawn to a certain point with full hp. I want to start basic...and if you can help me with a with a tab to view my HP that would be nice
In response to Tajiri
It was supposed to be an example, not a plug-and-play. Edit it to a deathcheck system. I'll give you a hint, after you do damage on players, have it call the deathcheck() proc.

You need to read some basic articles and tutorials. I can't just "give you the codes".
In response to OrangeWeapons
Yeah thanks, xD Thats kinda selfish of me. Thanks for your help It would be better if I figure this out on my own
In response to Tajiri
Tajiri wrote:
Yeah thanks, xD Thats kinda selfish of me. Thanks for your help It would be better if I figure this out on my own

It wasn't the issue of being selfish, it's just that it is a necessity to gain the skills needed more-so than to just know a basic idea of what you're doing.