mob/Monster/Goblin
icon = 'monster.dmi'
icon_state = ""
HP = 25
Strength = 7
expplus = 7
var/mob/player/P
New()
. = ..()
spawn()
Wander()
proc/Wander()
while(src)
var/Found = FALSE
for(P in oview(5,src))
step_towards(src,P)
Found = TRUE
break
if(Found != TRUE)
step_rand(src)
sleep(10)
sleep(5)
Bump(mob/M)
if(istype(M,/mob/player))
Attack(M)
proc/Attack(mob/M)
flick("attack",src)
sleep(2)
var/damage = rand(1,Strength)
M.HP -= damage
view(src) << "[src] attacks [M]!"
view(src) << "[damage] damage!"
M.Death()
Problem description:My problem is when I kill the mob is doesn't give any EXP at all any suggestions?