ID:139676
 
Code:
                step(src,turn(src.dir,180))//Move behind ya!
src.dir=turn(src.dir,180) //Face foreward silly

Hi guys! My knockback code works great! The only problem is, it animated my character with it's movement or walking state. Is there any way I can negate this effect? Thanks!
Problem description:

uhh you gota just change icon state like
proc
knockback()
src.icon_state="knockback"
step(src,turn(src.dir,180))//Move behind ya!
src.dir=turn(src.dir,180)
src.icon_state=""
Probably your best bet is a flick() onto a state that has only one frame with a delay. During that time you probably also will want to disable movement for the mob who was knocked back.

Lummox JR