obj
hud
SkillTree
screen_loc = "1,1"
icon_state = "SkillTree"
mouse_drop_zone=0
Click()
if(usr.Skill_Tree)
for(var/I in usr.client.images) if(I)
del I
usr.client.eye = usr
usr.Skill_Tree = 0
usr.AddHUD2()
usr.RemoveHUDRemoval()
usr.Frozen=0
return
usr.RemoveHUD()
usr.AddHUDRemove()
usr.Frozen=1
usr<<output("Your view has changed, but you are still in the same spot.","Out")
usr.Skill_Tree = 1
usr.client.eye = locate (7,7,2)
usr.Refresh_Skilltree()
Problem description:
My code problem? The only real problem is that this works 80% of the time. When it's clicked, the person's view is sent directly to the skill tree. However, there's a certain part of my map where you click this hud button and your view goes nowhere. Literally, I'll be standing on one tile, click it, and I'll see the tree. I walk one tile to the east, and I click it again, and all I get is black
The if() is not needed in this case, as images can only contain /image objects. Also, you can likely achieve the same effect with a mere usr.client.images.Cut() or an equivalent (emptying the list), as the image objects will likely then be garbage collected.