ID:139597
 
Problem description:

Ok, having a weird problem, maybe someone else has had it and can help me track down which piece of code I need to look at. The compiled server plays single player smooth as silk. But running it in dream daemon seems ok, until you connect to it, in which you get one second of calculations every 2 minutes.

Considering there's an infinite amount of reasons why your game could be lagging and the fact you posted no code, we have no idea. Maybe you have an errant loop or something?

A way to gauge what procedures could be causing your problem, you can set the game to debug mode and use the profiler to view what their doing.
Sorry for huge delay, I ended up fixing it and moved onto a different project... and now with a start-up. It was basically just a bad map design. The design itself had infinite loops in how it was made, which made the calculation, which was simple, happen way too often. (SS13 server is what i was working on, atmos)
In response to Kaelas
Kaelas wrote:
Sorry for huge delay, I ended up fixing it and moved onto a different project... and now with a start-up. It was basically just a bad map design. The design itself had infinite loops in how it was made, which made the calculation, which was simple, happen way too often. (SS13 server is what i was working on, atmos)

Please, delete your comment. This is a year and a half topic.