mob
Login()
icon = 'Person.dmi'
icon_state = gender
..()
mob
Login()
loc = locate (/turf/start)
..()
verb
say(msg as text) //what the usr says is passed into "msg" as txt
world << "[usr]: [msg]" //the world sees chatroom-like output
smile()
world << "[usr] smiles."
laugh()
world << "[usr] laughs."
cry()
world << "[usr] cries \his heart out." // \his applies users gender.
turf
grass //defines a "grass" prototype, which is a kind of turf
icon = 'grass.dmi' //and has an icon named 'grass.dmi'. In single quotes!
start
icon = 'start.dmi'
world //we set one of our world's characteristics"
turf = /turf/grass //its default turf is grass turf.
Problem description:
Okay I know i'm going to get ripped apart by everyone with insults for this but that doesn't matter. I am just merely trying to learn the right way to do things for making my first rpg in byond. It may turn into something different but for now as far as i'm concerned I want to make an rpg. I looked at the byond guide and got my character to drop into the game but then when I used some stuff from the First Tutorial by Zalil it made the game empty with only grass and I noticed that my character(s) to create a starting point but they were not dropped into the map when RUN. It's supposed to place the player I would think in a random spot or even with what I put within a certain starting location but it's giving me a headache trying to figure out where I messed it up and dm isn't showing any errors but the map is blank other then being filled with grass so could someone please let me know what i'm doing wrong or where I misinterpreted something in the code?
What I am attempting to do so far is allow the person to be able to pick from 3 different gendered characters to give them an option for the mob they want to be but it's not working out the way I am trying to do it and I think i've done it right based on the guides but obviously if i'm having this issue, I have not done it right at all.
Thanks in Advance for any help.