1. Login()
mob/Login()
if(!usr.Saved)
Log()
return
else
Load()
return
mob/proc/Log()
if(usr.Ban == 1)
usr << "You have Banned from this Server"
spawn(20)
del(usr)
if("DeltaMaster")
usr.GMLevel = 5
usr<< "<B><center><font color = red>Welcome to Duel Monsters Game"
icon = 'MobIcons.dmi'
switch(alert("Are you male or female","Gender Select","Male","Female"))
if("Male")
icon_state = "Random Boy 1"
usr.Gender = "Male"
Create()
if("Female")
icon_state = "Random Girl 2"
usr.Gender = "Girl"
Create()
mob/proc/Create()
var/N=input("What is your Name?") as null|text
name = N
var/deckname=input("What is The name of your deck?") as null|text
usr.deck_count += 1
DeckName = deckname
switch(alert("Would you like a guild name?","Create Guild","Yes","No"))
if("Yes")
var/guild=input("What would you like to call your guild?") as null|text
Guild = guild
if("No")
..()
var/Acecard=input("What is your Ace Card") as null|text
Ace = Acecard
usr.verbs += typesof(/mob/voice/verb)
usr.verbs += typesof(/mob/person/verb)
usr.verbs += typesof(/mob/commands/verb)
AdminCheck()
loc = locate (50,50,1)
world<< "<font color = green>Welcome our Newest Player: [usr.name]([usr.key])"
mob/Logout()
world << "<font color = red>[usr] ([usr.key]) Has left the Game."
del(usr)
2. Load/Save Proc()
mob/proc/SaveChar()
var/savefile/F = new("players/[src.ckey].sav")
F["name"] << name
F["X"] << src.x
F["Y"] << src.y
F["Z"] << src.z
F["Mob"] << usr.client.mob
mob/proc/Load()
var/savefile/F = new("players/[src.ckey].sav")
var/X
var/Y
var/Z
var/mob/newmob = new()
F["name"] >> name
F["X"] >> X
F["Y"] >> Y
F["Z"] >> Z
F["Mob"] >> newmob
newmob.loc = locate(X,Y,Z)
newmob.client = src.client
3. Save Verb
Save()
set name = "Save"
set category = "Commands"
usr.Saved = 1
SaveChar()
Problem description:
It always saves the game but it will still use goto create() proc. Which is a problem becuase It will always do it when I Login.
Try this, It may work.
And don't use F["name"] << src.name. Names get saved if you do F["mob"] << src