ID:139375
 
Ok, I plan on using a large image for a mob that's 320x320.
I've figured out how to make it so players can't just walk all over the image and bump into just the 1 tile that the mob is composed around -- basically done by making it so that nobody can enter an area from the center of the mob image.
However, the bigger problem I have is making it so that melee and projectile attacks can damage the mob from the edge of that set area...
I don't need any code examples but snippets, procs, or any other terminology I can follow to make this happen would be greatly appreciated.

Bump..
i would attach minor mobs to fill the area you created; make each of them pass damage to the main mob

at the moment you have: (x=mob /=area)
/////
/////
x////


fill them like so:

x3/x4/x5
x/x1/x2
In response to Rapmaster
How exactly would that work? Like, could you give a sample line of code?
In response to Scatterneo
place your monster on map and then count the number of squares it takes up; then edit the New() proc to fill each of them with an invisible mob.

Or just split the icon and join the parts with the New() proc. your choice