obj
tree
icon = '\icons/Tree.dmi'
bound_x = 39
bound_y = 5
bound_width = 20
bound_height = 25
density = 1
Computer
icon='\icons/Computer.dmi'
icon_state=""
density=1
bound_y = 1
bound_height = 28
bound_width = 50
Now when I go to place them on the map, the tree works fine:
But when I try to place the computer, this happens:
Once I compile, it fixes itself(sort-of):
The density works fine in game and the object seems normal, but it stays moved down all those pixels from where I placed it. The bottom of the computer just "added itself on" when I compiled.
When I try to delete the object, this is left behind:
And it disappears when I recompile.
This also happens with other objects, such as this bed:
So...yeah.
Again, too, I need the full version number, including the minor build. There were issues with the map that should have been fixed in earlier builds. So far it looks like you've posted two bug reports from an old version because you didn't realize you were still using it.