ID:139342
 
Problem description:

Hello everyone, this is the first time I write in the forum, I hope you can help me ^ ^
Well, my problem is very serious and affect my game too.
Suppose I have an icon # Dirs = 1 and # Frames = 10 and reassigned to a "verb", so that clicking on the verb is assigned the icon as follows:

...
usr.overlays + = 'icon.dmi'
sleep (23) / / The time it takes the icon
usr.overlays -= 'icon.dmi'
...


Now the problem I have is that when in-game using the verb starts from the icon from any frame instead of starting from the frame 1 of the icon, ie the first frame that shows the game is random: S
It hurts me too much as the animation is too specific and is required to start at frame 1.

I hope I expressed myself well and hopefully I can help with this problem.
Greetings.

PS: I dont speak very well Inglés, I Used to translator


EDIT: Well, apparently I am not understood at all well hehe so here record a video showing what happens to me and I went up to Megaupload icon to see as it is and so understand my problem.

video: http://www.youtube.com/watch?v=uEh7Z_TRjVM
icon: http://www.megaupload.com/?d=OX3NDCPF

I hope you help me ...
moving state overlay? i think you may need to freeze movement on the client side if you dont want to interrupt the frames, try messing with the settings.
Well, apparently I am not understood at all well hehe so here record a video showing what happens to me and I went up to Megaupload icon to see as it is and so understand my problem.

video: http://www.youtube.com/watch?v=uEh7Z_TRjVM
icon: http://www.megaupload.com/?d=OX3NDCPF

I hope you help me ...
make the icon loop only once. and maybe the jutsu itself somehow lags the first few states?
In response to Rapmaster
Try using flick()
It is a common problem of the language. Animations indeed start at "random"* frames. It's uncontrollable as far as I know and the only way to start an animation from the beginning is by using the flick() proc.

*: It's not really random, actually.