mob/proc
LevelCheck()
if(src.Exp>=src.MaxExp)
src.Exp=0
src.MaxExp+=125
src.Dokuri+=1
src.MaxHealth+=rand(5,10)
src.Defense+=rand(1,4)
src.Attack+=rand(1,4)
src<<"Your power has grown to [src.Dokuri]"
if(src.Exp==src.MaxExp)
src.Exp=0
src.Dokuri+=1
I dont seem to have any errors reporting, but this code is not doing what i'd like..with my other code I gain exp, but once Exp=MaxExp...ie: 200/200..Level does not increase.(Dokuri)