ID:139336
 
turf grass icon = 'Turf.dmi' icon_state = "grass" turf water icon='Turf.dmi' icon_state="tree" density=1 turf tree icon='Turf.dmi' icon_state = "tree" density = 1


the first turf theres an error saying bad arguement definition what does that mean? and when i try to make a map file it syays object tree can not be trusted due to compilation errors then it says could not read the map file or something please help

Your Code:
turf
grass
icon = 'Turf.dmi'
icon_state = "grass"

turf
water
icon='Turf.dmi'
icon_state="tree"
density=1

turf
tree
icon='Turf.dmi'
icon_state = "tree"
density = 1


How it should be:
turf
grass
icon = 'Turf.dmi'
icon_state = "grass"

turf
water
icon='Turf.dmi'
icon_state="tree"
density=1

turf
tree
icon='Turf.dmi'
icon_state = "tree"
density = 1


You defined grass, water and tree fine. But you didnt define each of their icons, icon states and densities, because of the missed indentation. instead, you defined the default turf 3 times. Which cannot be done.

Amend your code to the above and it should work fine.

Also, a tip for the forums:
Place code INSIDE

tags.
In response to Darkoro
Damn beat me too it Darkoro.
In response to Plagu3r
Just too quick for ya ;D
In response to Darkoro
Good stuff regardless.
mob
Login()
usr.icon_state= input("slasher or gunner") in list ("slasher","gunner")
usr.Move(Locate(16,15,1))





if it was because of a code similar to this, I feel you pain. I once had that problem. I just adjusted the spacing and it decided to agree. If this does not help, i dont know what to say.