mob
verb
Curse_Mark()
set src in view(1)
name = "Curse Mark"
desc = "The first stage of curse mark"
icon = 'Curse mark.dmi'
icon_state = "on player"
flick('Curse mark.dmi',usr)
ID:139251
![]() Apr 13 2011, 8:17 am
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Well i am making a move that is meant to gorw on the skin of your layer and then stay on your play when you move around. But i can't get the player icon to stay behide the animationi have made i was useing the flick proc but that makes the icon dissapper completely and replace with somthing else for a short pereared here's my coding so far
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i not sure what u mean by the second part. Have i got to make a icon in "player Normal" (my mob icon file) that is in the stance for Curse mark
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here's what i got i think this is right but i don't get how to make the player stop moveing and for the animation to work yet
mob |
Then you would flick the mob and it will show up properly, though, you'll need to make an icon state in the icon for the mob so that when you do the flick for the overlay, the main icon doesn't disappear.