mob
icon = 'General.dmi'
icon_state = "base"
var
Hel = 100
En = 100
Str = 100
Endur = 100
Forc = 100
Res = 100
Off = 100
Def = 100
Cen = En
Chel = Hel
Problem description:
I am trying to get Cen, (Current Energy) to equal En. (Base Energy). The same thing goes for Chel. (Current Health) and Hel (Base Health). I want them so that I can have my train verb take away from a Current Energy that recovers, instead of a player's base energy.