ID:139201
 
So im just going to post the entire Proc just in case.

Code:
mob/proc
LevelCheck()
if(src.Exp>=src.Nexp)
src<<"<I><B><small>Through personal experience, your level increases! You are now level [src.Level+1]"
src.Level+=1
src.MaxHP+=rand(1,3)
src.MaxMP+=rand(1,3)
src.Str+=rand(1,3)
src.Def+=rand(1,3)
src.Agi+=rand(1,3)
src.Int+=rand(1,3)
src.Wis+=rand(1,3)
if(src.Class=="Hunter")
if(prob(30))
src.Str+=rand(5,10)
src<<"<i><b>Your perception of killing grows, increasing your Strength even more!"
if(prob(30))
src.Def+=rand(5,10)
src<<"<i><b>Your focus on protecting yourself has increased your Endurance even more!"
if(prob(15))
src.Agi+=rand(3,8)
src<<"<i><b>Your quick thinking in battle has increased your Agility even more!"
if(prob(10))
src.Int+=rand(2,5)
src<<"<i><b>The clearing of your mind and pure concentration has increased your Intellect even more!"
if(prob(10))
src.Wis+=rand(2,5)
src<<"<i><b>The scars of battle and travels have further increased your Wisdom!"
if(src.Class=="Druid")
if(prob(10))
src.Str+=rand(2,5)
src<<"<i><b>Your perception of killing grows, increasing your Strength even more!"
if(prob(10))
src.Def+=rand(2,5)
src<<"<i><b>Your focus on protecting yourself has increased your Endurance even more!"
if(prob(30))
src.Agi+=rand(5,10)
src<<"<i><b>Your quick thinking in battle has increased your Agility even more!"
if(prob(30))
src.Int+=rand(5,10)
src<<"<i><b>The clearing of your mind and pure concentration has increased your Intellect even more!"
if(prob(15))
src.Wis+=rand(3,8)
src<<"<i><b>The scars of battle and travels have further increased your Wisdom!"
if(src.Class=="Summoner")
if(prob(10))
src.Str+=rand(2,5)
src<<"<i><b>Your perception of killing grows, increasing your Strength even more!"
if(prob(15))
src.Def+=rand(3,8)
src<<"<i><b>Your focus on protecting yourself has increased your Endurance even more!"
if(prob(10))
src.Agi+=rand(2,5)
src<<"<i><b>Your quick thinking in battle has increased your Agility even more!"
if(prob(30))
src.Int+=rand(5,10)
src<<"<i><b>The clearing of your mind and pure concentration has increased your Intellect even more!"
if(prob(30))
src.Wis+=rand(5,10)
src<<"<i><b>The scars of battle and travels have further increased your Wisdom!"
if(src.Class=="Scout")
if(prob(30))
src.Str+=rand(5,10)
src<<"<i><b>Your perception of killing grows, increasing your Strength even more!"
if(prob(10))
src.Def+=rand(2,5)
src<<"<i><b>Your focus on protecting yourself has increased your Endurance even more!"
if(prob(30))
src.Agi+=rand(5,10)
src<<"<i><b>Your quick thinking in battle has increased your Agility even more!"
if(prob(10))
src.Int+=rand(2,5)
src<<"<i><b>The clearing of your mind and pure concentration has increased your Intellect even more!"
if(prob(15))
src.Wis+=rand(3,8)
src<<"<i><b>The scars of battle and travels have further increased your Wisdom!"
src.HP=src.MaxHP
src.MP=src.MaxMP
src.Exp=src.Exp-src.Nexp
src.Nexp*=2
for(var/obj/Skills/O in SkillList) //runs through all the skills in the game
if(O.LearnedBy==src.Class) //only checks the ones your class can learn of course!
if(O.LearnedOn==src.Level) //if youre on the level u learn it on..
src.contents+=new O.type //then the player learns the skill!
//contents is a built in list variable that can be used for inventories or the like
src<<"<I><B><small>You learned [O]!" //and lets give em a message about it


Problem description:

So the problem is that on line 78 it keeps saying:
src: expected end of statement

I dont really understand why it keeps saying that all of a sudden. I try removing that line to see how it does and it just says the same thing about line 77.
Can someone please help?
It's right at the bottom.

            src.HP=src.MaxHP
src.MP=src.MaxMP
src.Exp=src.Exp-src.Nexp


See how you've got a space on src.MP=src.MaxMP?
In response to Liam Howe
That is actually not like that in the code. I really dont know why it showed up like that on here

EDIT:
Oh wow, it was on there but it was kind of fused with one of the tabs so it didnt show it in DM. Thanks!
In response to Mallonee
For future reference, pressing Ctrl + T in Dream Maker will highlight tabbed indentations with >>.