obj/Rety
density=1
name="Sam"
icon='people.dmi'
icon_state="man"
verb
Talk()
set src in oview(1)
switch(alert("So you want a quest, eh?","Alert Number #1", "Yes","No"))
if("Yes")
alert("Wazzup")
usr.Talked=1
if("No")
alert("Fine, suityourself, meanie!")
if(usr.Talked==1)
alert("I've spoken to you already!")
Problem description:
Alright, I'm trying to make a different alert proc to be called if you've already spoken to a specific mob, so far... Things haven't been working on. Any help is appreciated.
2. You should use boolean logic.
Enjoy :D