client
Click(A)
usr<<A
if(istype(A,/obj/quest_opener))
usr<<"CLICKED!"
var/obj/quest_opener/q = A
if(q.parent_stub)
var/player/p = usr
if(p.client)
p.openQuestInfo(q.parent_stub)
..()
player
proc
questRefresh()
if(stubs.len)
src<<output("Open","quest_grid:1,1")
src<<output("Name","quest_grid:2,1")
src<<output("Description","quest_grid:3,1")
var/q_stub/q
var/obj/quest_opener/q_o
for(var/i=1 to stubs.len)
q = stubs[i]
q_o = new(q)
src<<output(q_o,"quest_grid:1,[i+1]")
src<<output(q.name,"quest_grid:2,[i+1]")
src<<output(q.desc,"quest_grid:3,[i+1]")
Well, this is fairly simple. I make an /obj, quest_opener, which I display in a grid with some basic information about a quest. Clicking this /obj in the grid should(in this case) display "CLICKED!" to the person who clicked it. However, this is not the case. The last time I used a grid this way, things worked out fine. Has something changed, or have I forgotten to do something?
I thought this was documented better, but I guess not. I'll add a note.