ID:13906
 
SUMMARY: Metal Gear Solid 3: Snake Eater is a game worth playing, but it's nothing to write home about.

Gameplay - 5/10
Story - 5/10
Graphics - 8/10
Sound - 9/10
Overall - 6/10

When Bob got me this game for Christmas, the first thing going through my head was; "Oh boy, I'll play this last, since it'll probably be the best game I got this Christmas." Sure enough, it was the last game I played. Just the same, I was disappointed. The last two installments involved a lot more stealth, a complex and involving storyline, and a feeling of accomplishment when I finished the game. This game fell short in all of those fields.

Gameplay - I'm not sure what the developers honestly intended the gameplay to consist of, but I found that most of my time playing I was trying to fool myself into thinking that camouflage (or stealth in general) was important. While stealth is an option, without radar or a camera that moves, it is far too difficult to bother. Even when in an "alert" situation, all you need to do is run up to an enemy, and use CQC to throw them to the ground, and they are no longer a problem. Weapons? Unnecessary in most generic encounters. Camouflage? It's simply too time-consuming to use it, when it does so little. If missing a radar wasn't enough to make stealth hard though, even if you move at the slowest possible speed, as you near your victim, he will notice you. It's very possible that you can take him down or incapacitate him this way, it is so much easier just to shoot him in the head, or go through the area rambo style.

The boss battles are supposedly supposed to be some of the best in the Metal Gear series. I found them to be riddled with gimmicks, where there was one obvious best way to go through them, and fifteen crappy ways. All of them were very short and easy when I found out the "trick" to them, except for one battle in the entire game. One boss battle that was worth my gameplay value. Best in the Metal Gear series? They don't cut it for best in any series.

Also, throughout the game when you are damaged, the game encourages you to tend to your own wounds. 90% of the time you really don't need to bother (the other 10% is in emergencies or when you have toxins of sorts in your system). Just the same, food is just a technicality. It will never be a problem for someone who bothers to make sure they're stocked up once in a blue moon.

Story - The previous Metal Gears had storylines with many twists, turns, and nice tricks thrown in. I learned a little about life, and all was well with the world. Word goes though, that Hideo Kojima received complaints about Metal Gear Solid 2's storyline being too complicated. I understood it, so it couldn't have been THAT complicated. Either way, those of you who didn't understand that game, are in luck. Metal Gear Solid 3 has a storyline for those who are storyline-challenged. I found myself trying to predict all sorts of cool twists and turns that the story could go. I was disappointed on almost every prediction.

The storyline being simple isn't necessarily a bad thing. What makes the storyline bad is the fact that it doesn't bother to explain common sense. A perfect example is the boss battles. I'm fighting these people...okay, they're acting under orders. So what? I felt like I was running a gauntlet of pointless battles that are there just to bring the gameplay up to satisfactory levels (but as I said in my previous section, it failed there). Most of the game is either left open, or doesn't explain why. "Oh, so that's what that was about. That's a knee-slapper...wait, why?" Real people don't use such poor logic. If there is logic, real storylines don't just make plot holes.

Graphics - The graphics were oftentimes impressive, but at times it seemed like they fell short. There were nice detail some places, painted on details in other places. I'm not a big graphics freak, so that's just about all you're getting in this section.

Sound - What can I say? It sounded like the jungle. Very nice sound effects the entire game. The game's music consisted of only a few songs. Most of them aren't at a time where you're playing the game, or just don't try to be impressive. The one that you hear several times throughout the game (you'll know which one when you hear it a second time) is pretty good. It has actual significance to the game itself, and it's nice to listen to. Really though, with all the great music I've heard in other games, I feel there was room for more (not better, more).

Final notes - To be honest, throughout this review I was probably comparing it to the other two Metal Gear Solids in the back of my head. This is as unbias a review as I can put out after being such a die-hard fan of the first two. In either case, this game is worth playing. I know Subsistence fixes some problems of the original and gives more (specifically online play), so...yeah. If you want to rent, this game will give you your fill in one play-through. If you want to buy, I suggest getting a different game, or getting Subsistence instead.
Reno says hi, Scou.
Sorry, but I’ve got to disagree with some of your review. First of all, although you are correct that stealth is not required, I found a lot of fun running threw an area stealth style, and then the next game around (When I had the patriot) just running around, mowing everything that moves, down. Both modes are quite fun, but I found myself running out of medical supplies as my insane Kill everything dude. Which brings up another fact. Dude, what difficulty are you playing on? You say the medical system was pointless, but using the Kamikaze style of playing I was filled so full of bullet holes that the medical system soon became a problem. The boss battles are also the high point in the game, as you were saying; “where there was one obvious best way to go through them, and fifteen crappy ways” You’re right. There are many crappy ways. For instance, the G4 show CHEAT said that the best way to kill the final boss was to use CQC. Well, when I came to the boss, I never learned how to do more then knock people on their ass for half a second, so what I did was hid in the flowers and sniped at the boss. That way was quite easy for me, and I can understand how the CQC tactic was a good idea. Both ways had different styles of play in mind, where when you stealth, I was taking people out at long range with the pistol. You Kamikaze, I Melee. It’s all about the player-. Crap, I’ve done it again, I started with one point and got way off track. ANYWAYS. The game was created, maybe not designed, with multiple play styles in mind. For the story, Remember, it’s a PREQUEL. I needed to check wikipedia to get the entire storyline, and if you didn’t get it, its not your fault. I don’t understand the way Hideo thinks, and needed someone else to explain it to me. And for the “Twists and turns”. Hell, I found lots of those. I wasn’t expecting half the crap Hideo pulled out of his ass. Maybe its cause I only got threw half the second game, and about 20 minutes of the first game.

Dear god, you made me type out a essay, and I’m not in “School mode” Bravo.
There was a couple twist, that where intersting. I find that the game is only intersting to those of that played the orginal MG. And yes it was obvoius as hell that you were BB if you did. But some of the twist that I don't really want to say here as I'm sure some people havn't played where not obvoius. Like who The Boss son is. Stuff like that.
Chaos, the kamikaze-style play I ended up using near the end of the game didn't get me as many holes in my body as I expected. Many enemies take pride into going point-blank at me. That fact, combined with the fact that the CQC method I used (where you throw them on the ground and they're instantly incapacitated) makes you invulnerable while you do it, I found myself throwing enemies down most of the time, and thus not even being hit.

I'll agree that stealth is a lot of fun. That's why this review inspired me to play through Thief: The Dark Project again, just so I can enjoy the light of one of the best stealth games ever created.

PS: Real men play on the hardest difficulty level. For MGS3, and for Thief.