mob
verb
Build_Fire()
if(src.log >= 1)
var/obj/fire/F = new /obj/fire
F.loc = get_step(src,src.dir)
else
view() << "[usr] attempts to kindle a fire...But find they have no wood."
var
log
obj
fire
icon = 'textures.dmi'
icon_state = "fire"
luminosity = 3
Okay, there is the code. The problem that I am having is that although I get NO errors, when I go in-game and pick up a log and click "Make Fire" it posts the message saying that I have no wood. How can this be fixed?
Thanks,
Namone