ID:139016
 
mob/proc
Aura()
var/icon/auraIcon=icon('Aura.dmi')
auraIcon.Scale(200,200)//actual parameters will vary
src.overlays+=auraIcon


Pretty much, I'm just trying to scale an icon up to a different size, but when I run the game, the only thing that shows up is the default icon size.

Wat do?

What's the world map_format. It works perfectly for me, so I'm assuming it has to do with your map format, because BYOND's big-icon handling only works for top_down and not tiled_map