ID:138922
 
Code:
turf
HouseT
icon = 'House2.dmi'
icon_state = "House2"
density = 1
name = "House2"
layer = OBJ_LAYER + 0.5


Problem description:

The lower right corner of the building has the density of 1 but everything else i lets me walk over it

I have even tried
turf
HouseT
icon = 'House2.dmi'
icon_state = "House2"
density = 1
name = "House2"
layer=MOB_LAYER+1

to no avail so I am asking if anyone has the answer i seek

Well I don't know the answer, but you could make invisible walls with density over the places you don't want people to walk on.
In response to Dr.DraX
I am pretty sure thats what pixel movement or size is supposed to fix in your case.But I always broke down my building into 32x32 icons and just joined it together on the map
Which version of BYOND are you using?
In response to Warlord Fred
490.1106 beta
In response to Wrath69
Set the bound_width and bound_height of the house to the dimensions of the icon.
In response to Warlord Fred
Says undefined var now lol in some ways i hate this new byond stuff
In response to Wrath69
As much as I hate to do it I think that I will have to do buildings piece by piece
In response to Wrath69
There is always the use of the Auto Turf Coder 3 project that you can use, it generates .DM files of the icon states in the icon file you wish to use, there are a couple of other features in it that are available as well.