mob
Tame
New()
src.Wandera()
mob/proc/Wandera()
while(src)
step_rand(src)
sleep(10)
mob
Hostile
New()
src.Wanderh()
mob/proc/Wanderh()
text="Å"
var/mob/M
while(src)
if(M in oview(3))
if(M.client)
step_towards(src, M)
sleep(10)
else
step_rand(src)
sleep(10)
Problem description:
The Hostile AI doesn't seem to work - the mob walks randomly, but it doesn't seem to take notice of the player. Anybody know what I did wrong?