Doubling the resolution in any BYOND game via winset will result in a lack of crispness when the project is compiled. I am changing icon size from 32 to 64.
How it looks: http://puu.sh/4CvZX.png
How it should look, ideally: http://puu.sh/4Cw6W/da618b00f3.png
Steps to Reproduce Problem:
Open a project and alter the icon size from 32 to 64. When running the game, you may find that it looks very distorted, but I've been told that this can vary depending on video card / machine.
Code Snippet (if applicable) to Reproduce Problem:
winset(src,"main.map","icon-size=64")
Expected Results:
The resolution should double and not result in anti-aliasing which messes with the pixel quality.
Actual Results:
http://puu.sh/4CvZX.png
Does the problem occur:
Every time? Or how often? For me, every time. I am assuming that it varies depending on the client's software.
In other games? All games I have played that offer a 2x resolution option.
In other user accounts? Yes.
On other computers? Untested.
When does the problem NOT occur? Never, as far as I've tested (which is limited).