Ter13 said:
Save your work often.

I just got hit by a power outage, and lost about 50% of what >I had done in paint. Won't be getting those five hours back...

That has never happened to me!

*computer instantly explodes*
Day 1 - I've got some concrete design documentation done and a battle plan on how to do it. Absolutely no code or sprites done, though. I'll start that later tonight or tomorrow.
Day 1 - Threw a handball back and forth against a wall.
Day 1 - Worked all day and ran the concession stand at a high school football game all evening... Not much progress so far.
Well, remember what I said about my likelihood of finishing a submission? About how if I start, then I will get it done, but that getting started would be the biggest hurdle?

Well... I started!

And I must say, things are going along swimmingly.
Brainstormed an idea, determined it would take too much art to complete. There's one game design down the drain.

Time to go back to the drawing board. :[

Got a pretty good design thought up with A2J2TIWARI. The art has been started. Pretty good start so far.
After losing the line-out for the entire first level, I'm still recovering from my power outage.

So far, my design is relatively fluid, but the setting is all worked out. The setting for my game has actually been cooked up for about six years now. A friend of mine and I talked back and forth about this setting for years, and created the current backstory and world designs.

Gameplay is going to be pretty easy to flesh out, though, as my work with A2J2TIWARI last week proved some concepts of a control scheme that moves like melted butter. I believe, right now, Vrocaan, A2J2, Lige, and LordAndrew can vouch that my platformer collaboration from last week works pretty smoothly, and the project for this contest will be based on several of the concepts I proved given that project --just a lot more fleshed out, and with a fresh approach.

As for the themes, I plan on using at least two of the three. Exploration will have to be worked in at the last minute, because I might have to stick with 2 out of 3 of the main characters of my story, considering one of the main characters comes with an art style and play style that is pretty detached from the other two, meaning an entirely different set of assets and an entirely separate controller. Evolution was worked into my theme by happy accident, given that my entire backstory involves transhumanism and social Darwinism. As for play the villain, it's questionable, but I don't want to give anything away. You'll have to see.

As for libraries, I'm using a few of my own that are all public:

http://www.byond.com/developer/Ter13/CodeHooks
http://www.byond.com/developer/Ter13/ObjectPools
http://www.byond.com/developer/Ter13/InputHandler
http://www.byond.com/developer/Ter13/DatumPoint
I wanna do some "development-blog" types of posts, too!

Starting with Day 1 (yesterday):

I find that I don't work nearly as well with a fully-documented design ahead of time. I tend to like jumping in and let the end result sort of evolve on its own through a series of "Eureka!" and serendipitous moments.

And so it is with this project. My first and only design decision was "let's think of a setting that lends itself well to copious use of the animation and transformation effects"

My answer came surprisingly quickly, and I jumped in head first with no idea what the "game" would be that I'm going to be setting in the environment I'm creating.

And luckily, as I worked on a bunch of non-game elements (visual glitz and such), the bones of a game slowly emerged.

I haven't yet fleshed any of the gameplay out (I've made a handful of scribbled notes and outlines), but the plan is slowly solidifying.

The best part is that it emerged that I can work in all three themes (to varying degrees). I wasn't actually planning to do that (I had my sights set on only one of them), but it just so happened as I began floating gameplay ideas that all three themes can be represented!
In response to Makeii
Makeii wrote:
I ctrl+k out of habit. Evrn when I am not even using DM. I feel stupid when I do it to save text files. /facepalm

Everything you just said, I do. We feeling the struggle. D:
Day 2 - Goin' bowling!
Day 2 - Threw a handball against the wall.

Edit: Thanks for the suggestion Ishuri.
Day 2 - Wrote a new lighting system that allowed for colored lights. Trashed it because it looked like doo doo. :(
Day 2 - Got about 70% of the art completed, starting to piece things together in the code now. Nothing special yet.
In response to Zane444
what are you doing
stahp
we're working pretty fast trying to get most of the development done in the first week. SA's team pretty much hammering away at this.

Edit:

basically going for an AoE + Gnomoria mix with the theme being evolution and possibly exploration.
In response to Zane444
Zane444 wrote:
Day 2,

http://puu.sh/4IFk8.gif

That's it. I'm out.

:)
In response to Zane444
Day 2 (even though my "Day 2" will likely last a few more hours) -

More environment visuals. The majority of my use of animate(), transform, and matrices, etc. will be spent on the environment. There will be plenty of special effects tied to gameplay events as well, but the environment has a lot going on. It's pretty deep.

Aside from that, I've been brainstorming for types of mobs to inhabit my environment. I've managed to come up with some really neat ideas (many came to me in the shower... there's just something about being in the shower that triggers creativity...lol)

I just hope I'm not in over my head.
Since Zane posted that GIF I'll post some screenshots of what I got done today (Not much...lol. Mostly plugging art in and shtuff). :|



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