Here is some stuff I've been working on for a while. The only thing I didn't make in there are the palisade walls.
ID:1385111
Sep 25 2013, 6:25 am
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Sep 25 2013, 8:42 pm (Edited on Sep 26 2013, 8:25 pm)
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The grass is a little too contrasty, which makes some of the objects, and the ninja turtle?, pretty difficult to read. Other than that, I love the feel of the art style. The roughness reminds me of Haven and Hearth.
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I'd like to make a Haven and Hearth-like game, actually. I found out about it after finding a game on indieDB that was called Colonies, but is now called Dwell. In their forums I found out about Haven and Hearth. I checked it out and didn't like how I had to click everywhere to move so I haven't played more than 5 minutes or so. What struck me about Colonies/Dwell is that your stat increases were dependent upon what you ate and probability.
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I used to play Haven and Hearth with the reddit village. We had a lot of fun. Looks like you've captured the spirit a bit.
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An isometric game...
I have seen many brave programmers journey into iso-land, never to return. One must tread carefully, so as not to be overwhelmed by the structure of the alternate dimension. To find straight paths, one must zigzag. With that said, I like the texture of your lighter sand terrain the most. While the colors may be alright, the dirt and grass textures are not very convincing. Also, is there something wrong with the Southern edge of the grass? It doesn't blend in like the other directions. |
Yes there is. I had fixed it once already because it was worse, lol, and I was wondering if I had to it again. I can see the dirt grass not being convincing as I've been thinking of remaking them, or trying to experiment with more designs for them.
I'm not sure the grass is the issue now that I'm actually looking at it. Maybe it's the dirt because there is a line coming out of the grass and it's the only one for the tile. |