ID:138024
 


ok heres one! how about an area or turf that can be text!! this would get rid of the need for a text box for some things! like im putting in a computer in my game and you click on "links" in the computer to get info... but it would be better visualy if i can have a text box popup right there... so i can have the info on the item right by the picture!
... so i can have the info on the item right by the picture!

You might find the alert() command useful to achieve something like this.

Though, if I understand you correctly, you're thinking of something along the lines of the on-screen text I've seen in Ultima Online screenshots. If nothing else, I'm sure Dantom could add it to The List of possible future enhancements.
In response to Gughunter
built in text values of some sort would be nice
such as the built in option of when you put your mouse over the mob, you see his name
if you put your mouse over the turf
you see its name
I think this would be cool, if you could make a right click command of some sort, that would show the persons name or mobs name, or object's name automatically
or even show the description automatically

just an idea!!!
In response to FIREking
On 5/15/01 1:21 pm FIREking wrote:
built in text values of some sort would be nice
such as the built in option of when you put your mouse over the mob, you see his name
if you put your mouse over the turf
you see its name
I think this would be cool, if you could make a right click command of some sort, that would show the persons name or mobs name, or object's name automatically
or even show the description automatically

just an idea!!!


no i have all this cool icon stuff to simulate a computer screen but i have no way to put text in the "put text here" areas of it and i really dont feel like makeing icons for all of the text i need...it would also be cool if you could type directly into the screen area.. then it would really feel like a computer screen. i am codeing a byond search engin for my Byond computer now.... it would have been a cool idea but i guess i ned to make an icon for all the text.. witch wont work for the AI i wanted the computer to use.. (this would work with the shell() command) it would be killer cool.. OH COOL ITS STORMING OUTSIDE! I GOTA GO HANGOUT UNDER THE TREES!
In response to jobe
On 5/15/01 2:25 pm jobe wrote:
On 5/15/01 1:21 pm FIREking wrote:
built in text values of some sort would be nice
such as the built in option of when you put your mouse over the mob, you see his name
if you put your mouse over the turf
you see its name
I think this would be cool, if you could make a right click command of some sort, that would show the persons name or mobs name, or object's name automatically
or even show the description automatically

just an idea!!!


no i have all this cool icon stuff to simulate a computer screen but i have no way to put text in the "put text here" areas of it and i really dont feel like makeing icons for all of the text i need...it would also be cool if you could type directly into the screen area.. then it would really feel like a computer screen. i am codeing a byond search engin for my Byond computer now.... it would have been a cool idea but i guess i ned to make an icon for all the text.. witch wont work for the AI i wanted the computer to use.. (this would work with the shell() command) it would be killer cool.. OH COOL ITS STORMING OUTSIDE! I GOTA GO HANGOUT UNDER THE TREES!

darkness and I was thinking of createing that code being we are UO plays we like that affect. we are planing on adding it sooner or later :) but somthing like this is going to take a lot of codeing....unless dantom adds it :)
On 5/15/01 10:36 am jobe wrote:
ok heres one! how about an area or turf that can be text!! this would get rid of the need for a text box for some things! like im putting in a computer in my game and you click on "links" in the computer to get info... but it would be better visualy if i can have a text box popup right there... so i can have the info on the item right by the picture!

Drawing text on the map has been one of my very long-standing feature requests. Along the same lines, a Mouseover(), Mousedown(), and Mouseup() proc were also my feature requests (since Mouseover() would draw that name text in the top-left).

However, it is probably very difficult for Dantom to do.
In response to Spuzzum
On 5/15/01 4:21 pm Spuzzum wrote:
On 5/15/01 10:36 am jobe wrote:
ok heres one! how about an area or turf that can be text!! this would get rid of the need for a text box for some things! like im putting in a computer in my game and you click on "links" in the computer to get info... but it would be better visualy if i can have a text box popup right there... so i can have the info on the item right by the picture!

Drawing text on the map has been one of my very long-standing feature requests. Along the same lines, a Mouseover(), Mousedown(), and Mouseup() proc were also my feature requests (since Mouseover() would draw that name text in the top-left).

However, it is probably very difficult for Dantom to do.

yeah but thats there job. they do the hard stuff and we waist time useing it. its just how things work. but i dont se the text one being too hard. you would have to set witch area should have the text thing in it and when something happens the text needed appears. i could code something i could use but the icon thing would be hard. i would have to make an icon of every letter in every position. this means if i have 3 lines to every icon i would have to have the letter in various places across the icon and then the same for each of the three levels. then i would have to have that code calculate witch letters go where and stack them up. it would be hard. but it can be done. or dantom could just make it so you can add text boxes to the map.
In response to jobe
However, it is probably very difficult for Dantom to do.

yeah but thats there job. they do the hard stuff and we waist time useing it. its just how things work. but i dont se the text one being too hard. you would have to set witch area should have the text thing in it and when something happens the text needed appears. i could code something i could use but the icon thing would be hard. i would have to make an icon of every letter in every position. this means if i have 3 lines to every icon i would have to have the letter in various places across the icon and then the same for each of the three levels. then i would have to have that code calculate witch letters go where and stack them up. it would be hard. but it can be done. or dantom could just make it so you can add text boxes to the map.

I disagree. It would be very difficult to modify existing code to operate on an entirely new, non-tile based, principle. Text over the map would not be tile-based, after all.

And no, their job is not to add hard-to-program features into their language so we can enjoy ourselves at their expense... their job is to keep their product running smoothly, and they have no actual obligations to anyone to keep it running smoothly, either. BYOND is as much a hobby to them as it is to us, except they're going to try to make a living off of it, too.


I don't disagree with the request, though. It's been there a while. It isn't coming anytime soon, though, and I can say that honestly. =)
In response to jobe
yeah but thats there job. they do the hard stuff and we waist time useing it. its just how things work.

Sure, and if they burn out, we can just go pick a couple more off the Dan and Tom Tree!

In response to Spuzzum
On 5/15/01 4:43 pm Spuzzum wrote:
However, it is probably very difficult for Dantom to do.

yeah but thats there job. they do the hard stuff and we waist time useing it. its just how things work. but i dont se the text one being too hard. you would have to set witch area should have the text thing in it and when something happens the text needed appears. i could code something i could use but the icon thing would be hard. i would have to make an icon of every letter in every position. this means if i have 3 lines to every icon i would have to have the letter in various places across the icon and then the same for each of the three levels. then i would have to have that code calculate witch letters go where and stack them up. it would be hard. but it can be done. or dantom could just make it so you can add text boxes to the map.

I disagree. It would be very difficult to modify existing code to operate on an entirely new, non-tile based, principle. Text over the map would not be tile-based, after all.

And no, their job is not to add hard-to-program features into their language so we can enjoy ourselves at their expense... their job is to keep their product running smoothly, and they have no actual obligations to anyone to keep it running smoothly, either. BYOND is as much a hobby to them as it is to us, except they're going to try to make a living off of it, too.


I don't disagree with the request, though. It's been there a while. It isn't coming anytime soon, though, and I can say that honestly. =)

i was kidding when i saidits there job. but it would be easier to place the text box program in the game than to actually make the tile baced code for text