ID:137945
 
it would be cool if the map screen had a red green blue attribute that you could set with procs, like

Day()
map.rgb(10,10,10)
sleep(300)
map.rgb(30,30,30)

that would be really cool,
and you cold set obj's, or mobs not to change colors, but only turfs if you wanted to, and you could also make each space around a obj or a mob not turn colors, this would help alot of light problems people have been having, and would create yet another great feature that would help making games with byond to be even cooler

<^>FIREKING<^>
</<></<>
On 6/2/01 3:31 pm FIREking wrote:
it would be cool if the map screen had a red green blue attribute that you could set with procs, like

Day()
map.rgb(10,10,10)
sleep(300)
map.rgb(30,30,30)

that would be really cool,
and you cold set obj's, or mobs not to change colors, but only turfs if you wanted to, and you could also make each space around a obj or a mob not turn colors, this would help alot of light problems people have been having, and would create yet another great feature that would help making games with byond to be even cooler
Wow, that is a really good idea and it actually sounds possible.
and you cold set obj's, or mobs not to change colors, but only turfs if you wanted to, and you could also make each space around a obj or a mob not turn colors, this would help alot of light problems people have been having, and would create yet another great feature that would help making games with byond to be even cooler

Though the mob/obj/turf filter might not be possible (it might be difficult to distinguish between them without causing a lot of lag), this was actually the original incarnation of icon arithmetic. In fact, I think AbyssDragon requested it.

But, what can you do...


By the way, a much better notation would be

client.rgb += rgb(10,20,30) //to add specific colours
client.rgb *= 0.5 //to darken by 50%
client.rgb *= 1.5 //to lighten by 50%

...which both reuses current notation, and puts it client-side rather than server-side.

Unfortunately, the current icon arithmetic system is extremely laggy, and this would only increase that effect, even if it were client-side.
On 6/2/01 3:31 pm FIREking wrote:
it would be cool if the map screen had a red green blue attribute that you could set with procs, like

Day()
map.rgb(10,10,10)
sleep(300)
map.rgb(30,30,30)

that would be really cool,
and you cold set obj's, or mobs not to change colors, but only turfs if you wanted to, and you could also make each space around a obj or a mob not turn colors, this would help alot of light problems people have been having, and would create yet another great feature that would help making games with byond to be even cooler
well i dont tink this will help most day night sysems.. i mean if all that is happening is a color change then in view will stay the same.. even thogh it is black things would still be in view
In response to jobe
On 6/3/01 11:44 am jobe wrote:
On 6/2/01 3:31 pm FIREking wrote:
it would be cool if the map screen had a red green blue attribute that you could set with procs, like

Day()
map.rgb(10,10,10)
sleep(300)
map.rgb(30,30,30)

that would be really cool,
and you cold set obj's, or mobs not to change colors, but only turfs if you wanted to, and you could also make each space around a obj or a mob not turn colors, this would help alot of light problems people have been having, and would create yet another great feature that would help making games with byond to be even cooler
well i dont tink this will help most day night sysems.. i mean if all that is happening is a color change then in view will stay the same.. even thogh it is black things would still be in view

I think this would go along the lines of "visual effect only."